Profile Graduation work
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What is your specialty, what makes your work unique? Or place your artist's statement.

During the course I found a passion for 3D environment art and this is what I'm now specialized in. When I was a kid I'd always draw massive worlds where if you used your finger as a pawn, you could move around in it. When I learned about 3D modeling software and game engines I couldn't wait to see what would become possible. I now consider quality and storytelling as the core values of my work.

What are your ambitions? What do you want to be in five years?

There are a lot of things I can see myself doing in five years but currently I'd say a position in environment art at a large game studio would be most realistic. I also really enjoy doing remote freelance work so if I were to pursue that route I'd love to one day be able to travel around the world while still doing the things I love to do. Culture is inspiring so how inspiring would it be to experience different ones as I travel around?

What is the most important thing you have learned during your studies?

The most valuable thing I learned is to consider critique a tool to help you improve your work. Listening to other people can help you raise the bar at things you might not always notice yourself and just as important, you get to meet more people who you might work with in the future along the way!

List of publications / exhibitions / prices / concerts / shows etc.

Games worked on:
- Q-Clash (2019)
- Bleeding Edge (2020)

Awards:
- The Rookie Awards 2019 Excellence Award
- The Rookie Awards 2019 Internship Winner