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What is your specialty, what makes your work unique? Or place your artist's statement.

My goal is to design levels that match the user experience of the game.

I want to create levels that get players into a flow, that are playful and intuitive to play.

What are your ambitions? What do you want to be in five years?

In five years I want the company Mindless Games (which is founded with five fellow students) to have a positive reputation in the indie community, that we are financially independent, that we have released our game Limes Legends and that we are working on a sequel or an other game.

What is the most important thing you have learned during your studies?

The two most important things I've learned are:
"If you want to go fast, go alone; if you want to go far, go together".
"Be open to the input of others, you are not always right".

List of publications / exhibitions / prices / concerts / shows etc.

www.mindless-games.com