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As a game designer with an affinity for narrative design, 2D art, and lore, my graduation project mostly focuses on worldbuilding. Another big focus of my graduation project is storytelling, and most importantly environmental storytelling, since the established world needs to be communicated to the player to be truly effective.
My goal was to create a gameplay prototype where the main motivating factor for the player would be learning more about the world and unravelling the events that took place in said world.
My goal was to create a gameplay prototype where the main motivating factor for the player would be learning more about the world and unravelling the events that took place in said world.